Crunch
It always seems inevitable that every game, project, or task has 'crunch' time. Many people always talk about estimate a project lengths and then adding 50% into the development cycle just to account for 'crunch' but in a 48 hour game jam it always just seems like too much.
We had a stand up meeting with people before they left last night and Zack thought we were in a good place to finish with something playable by 6PM. As with any project I feel however, I'm always looking to try and finish a little earlier as there will always be hiccups changes that add unexpected time to things.
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Stefen: The tiles are like... 2k by 2k... resolution - so when making levels it's like, trying to create a gigabyte per level.
Huan: Well the tile image has a 300pixel per inch density
Everyone: ...what?!
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Ah, that's quality game jamming right there.
Get Multilateral Melt
Multilateral Melt
Find your way home before you melt, while navigating a rotating rubix cube / puzzle platformer!
Status | Released |
Author | zettovyker |
Genre | Platformer, Adventure |
Tags | rubix-cube, Singleplayer |
More posts
- Munch (Food for thought, 1 hour from closing)Jan 27, 2019
- Finding a home for the assets.Jan 27, 2019
- Having the right elementsJan 26, 2019
- The Morning SprintJan 26, 2019
- The Intricacies of Jamming with FriendsJan 26, 2019
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